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Scene Conversion

Iray provides tools to convert your existing mental ray® or Autodesk scenes into Iray. You can convert all Lights, Materials and Environments, or any combination of the three. You can even convert individual scene objects.


✱  Note: Only Autodesk or mental ray® scenes are currently supported.

When you switch your Renderer to Iray+ or Iray+ Interactive you will be given the opportunity to convert any non Iray+ materials or lighting in your scene.

Scene Conversion Dialog

Converting Multiple Objects

Iray Menu Bar   ➤   Iray+ Scene Converter   Or   [Right Mouse Click]   ➤   Iray+ Scene Converter

Scene Conversion

Conversion

Conversion Status

✱  Note: After converting a scene you may need to adjust the scene's Exposure Value in Settings > Tone Mapping because your scene may appear overexposed.

Compatibility with Scene Conversion

Materials


Type Supported Details
MR Arch & DesignConverted to Iray+ Arch&Design
MR CarPaintConverted to Iray+ Metallic Paint
MR Subsurface Scattering FastConverted to Iray+ Fast SSS
MR Subsurface Scattering Fast SkinConverted to Iray+ Skin
Autodesk Materials
Standard MaterialsBasic Parameters supported natively. Unsupported maps will not work.
Multi/sub-objectNested Multi/sub-object materials are not supported.
Autodesk Pro Materials
Blend
Matte/Shadow
Top/Bottom
Shell
Composite

Maps

The commonly used maps are listed below. Assume that any map not listed is not supported.


Type Supported Details
Dent Map
Noise Map
Autodesk BitmapThis is converted to a Standard Map
Autodesk Cutout
BitmapConverts to Iray bitmap on-the-fly
CellularThis is baked and converted on-the-fly
GradientThis is baked and converted on-the-fly
MarbleThis is converted on-the-fly
Normal BumpConverts to Iray bitmap on-the-fly
Perlin MarbleThis is baked and converted on-the-fly
Composite
Color Correction
Falloff
RGB Multiply
RGB Tint
Smoke
Splat
Swirl
Tiles
Waves

Lights


Type Supported Details
MR Sun/SkyNot supported if sun position was set manually
SkylightConverted to IBL environment
MR Area Omni
MR Area Spot
MR Sky Portal
Target SpotConverted on-the-fly
Target DirectConverted on-the-fly
OmniConverted on-the-fly
Free SpotConverted on-the-fly
Free DirectConverted on-the-fly
Target LightConverted on-the-fly
Free LightConverted on-the-fly


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