Overview
Introduction
Concepts
Getting Started
Feature List
Tutorials
Materials
Using Materials
Material Libraries
Iray+ Materials
Iray+ Material
Iray+ Metal
Iray+ Ocean
Conversion Materials
Material Components
Overview
Components Index
Base Components
CarbonFibre
CeramicTiles
CeramicWhiteware
Clay
Cloth
CloudyGem
ConcretePolished
ConcreteRough
Diamond
Gel
Glass
GlassDispersion
GlassFrosted
GlassThin
Glossy
Lampshade
Leather
Masonry
Matte
Metal
MetalBrushed
MetalPolished
MetalSatin
Mirror
Paper
PaperTranslucent
Plaster
PlasticOpaque
PlasticTranslucent(FastSSS)
PlasticTranslucent(SSS)
PlasticTransparent
Rubber
Satin
Skin
Stone
StonePolished
Suede
Velvet
Water
Wax(SSS)
Wood
WoodGrain
WoodVarnished
Decal Components
BrushedMetalFoil
BrushedPlastic
Matte
MetalFoil
Mirror
Satin
Coating Components
Anodized
CeramicGlaze
ClearCoat
Flakes
FlipFlopPaint
Galvanised
GlossFinish
GlossVarnish
HammerPaint
MatteFinish
MatteVarnish
MetalPlating
PaintEggshell
PaintGloss
PaintMatte
PaintPearl
PlasticCoating
PowderCoating
ThinFilm
Surface Components
DeepScratches
Dirt1
Dirt2
Dirt3
DustStreaks
DustUniform
DustVariable
HeatStainedSteel
LinearScratches1
LinearScratches2
LinearScratches3
LinearScratches4
RadialScratches
RustPatches
RustUniform
Verdigris
Noise Maps
Iray+ Flake Noise
Iray+ Flow Noise
Iray+ Perlin Noise
Iray+ Worley Noise
Lighting
Physical Sky
IBL
Iray+ Lights
Iray+ Emission
Iray+ Light Lister
3ds Max Light Compatibility
Cameras
Using Cameras
Camera Effects
Tone Mapping
3ds Max Camera Compatibility
Rendering
Overview and Setup
Iray+ Renderers
Settings
Render Elements
Light Path Expressions
Isolating Specific Light Sources
Isolating Specific Geometry Instances
Filtering for Specific Events
LPE Grammar
Remote Rendering
Advanced
Importing/Exporting MDL
Material Library Converter
Scene Conversion
Iray+ Object Properties
Iray+ Frame Buffer
Lighting Analysis
Section Planes
Toolbar
Reference
Compatibility with 3ds Max
Release Notes
System Requirements
Additional Content
MAXScript Reference
Known Issues
Copyright and Licenses