• Overview
    • Introduction
    • Concepts
    • Getting Started
    • Feature List
    • Tutorials
  • Materials
    • Using Materials
    • Material Libraries
    • Iray+ Materials
      • Iray+ Material
      • Iray+ Ocean
      • Iray+ Metal
      • Conversion Materials
    • Material Components
      • Overview
      • Components Index
      • Base Components
        • CarbonFiber
        • CeramicTiles
        • CeramicWhiteware
        • Clay
        • Cloth
        • CloudyGem
        • ConcretePolished
        • ConcreteRough
        • Diamond
        • Gel
        • Glass
        • GlassDispersion
        • GlassFrosted
        • GlassThin
        • Glossy
        • Lampshade
        • Leather
        • Masonry
        • Matte
        • Metal
        • MetalBrushed
        • MetalPolished
        • MetalSatin
        • Mirror
        • Paper
        • PaperTranslucent
        • Plaster
        • PlasticOpaque
        • PlasticTranslucent (FastSSS)
        • PlasticTranslucent (SSS)
        • PlasticTransparent
        • Rubber
        • Satin
        • Stone
        • StonePolished
        • Velvet
        • Water
        • Wax
        • Wood
        • Woodgrain
        • Woodvarnished
      • Decal Components
        • BrushedMetalFoil
        • BrushedPlastic
        • Matte
        • MetalFoil
        • Mirror
        • Satin
      • Coating Components
        • Anodised
        • CeramicGlaze
        • Clearcoat
        • Flakes
        • FlipFlopPaint
        • Galvanised
        • GlossFinish
        • GlossVarnish
        • HammerPaint
        • MatteFinish
        • MatteVarnish
        • MetalPlating
        • PaintEggShell
        • PaintGloss
        • PaintMatte
        • PaintPearl
        • PlasticCoating
        • PowderCoating
        • ThinFilm
      • Surface Components
        • DeepScratches
        • Dirt1
        • Dirt2
        • Dirt3
        • DustStreaks
        • DustUniform
        • DustVariable
        • HeatStainedSteel
        • LinearScratches1
        • LinearScratches2
        • LinearScratches3
        • LinearScratches4
        • RadialScratches
        • RustPatches
        • RustUniform
        • Verdigris
    • Noise Maps
      • Flake Noise
      • Flow Noise
      • Perlin Noise
      • Worley Noise
  • Lighting
    • Physical Sky
    • IBL
    • Iray+ Lights
    • Iray+ Emission
    • 3ds Max Light Compatibility
    • Iray+ Light Lister
  • Cameras
    • Using Cameras
    • Tone Mapping
    • Camera Effects
  • Rendering
    • Render Setup
    • Renderers
    • Settings
    • Render Elements
    • Light Path Expressions
      • Isolating Specific Light Sources
      • Isolating Specific Geometry Instances
      • Filtering for Specific Events
      • LPE Grammar
    • Remote Rendering
  • Advanced
    • Importing/Exporting MDL
    • Scene Conversion
    • Lighting Analysis
    • Material Library Converter
    • Iray+ Object Properties
    • Section Planes
    • Iray+ Frame Buffer
    • Toolbar
  • Reference
    • Compatibility with 3ds Max
    • Release Notes
    • MaxScript Reference
    • System Requirements
    • Additional Content
    • Copyright and Licenses