Documentation
A Coating layer component that simulates metallic flakes and can be used in conjunction with other layers to create a variety of materials. Multiple layers of GlossFlakes can be used to create complex car paint or product packaging-type materials.
The color of the flakes. This can be a single color value or a texture map.
Input: Color or Map
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Simulates the level of polish. Higher values will result in more blurred reflections.
Range: 0.0 – 1.0
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Determines the maximum reflectivity of the flakes. This effectively controls the weight of the layer relative to the underlying material. If you are using multiple GlossFlakes layers, set this parameter to a value less than 1.0.
Range: 0.0 – ∞
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Controls the size of the flakes. Higher values will result in larger flakes.
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Controls the density of the flakes. The higher the value, the less you will see the layers underneath.
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Controls the strength of the bump map associated with the flake layer.
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Coating
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