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Scene Conversion

Iray for 3ds Max provides tools to convert your existing mental ray® or Autodesk scenes into Iray. You can convert all Lights, Materials and Environments, or any combination of the three. You can even convert individual scene objects.

✱  Note: only Autodesk or mental ray® scenes are currently supported.

When you switch your renderer to Iray+ or Iray+ Interactive you will be given the opportunity to convert any non-Iray+ materials or lighting in your scene.

Iray for 3ds Max Scene Conversion

Converting multiple objects

To launch the Iray+ Scene Converter, from the 3ds Max menu bar select Iray > Iray+ Scene Converter. Alternatively, right-click in the active viewport and select Iray+ Scene Converter… from the quad menu:

The Iray for 3ds Max Scene Converter

Conversion:

Conversion Status:

✱  Note: after converting a scene you may need to adjust the scene's Exposure Value in Settings > Tone Mapper because your scene may appear overexposed.

Compatibility with scene conversion

Materials


Type Supported Details
mental ray® Arch & Design Converted to Iray+ Arch&Design
mental ray® CarPaint Converted to Iray+ Metallic Paint
mental ray® Subsurface Scattering Fast Converted to Iray+ Fast SSS
mental ray® Subsurface Scattering Fast Skin Converted to Iray+ Skin
Autodesk Materials
Standard Materials Basic Parameters supported natively; unsupported maps will not work
Multi/sub-object Nested Multi/sub-object materials are not supported
Autodesk Pro Materials
Blend
Matte/Shadow
Top/Bottom
Shell
Composite

Maps

The commonly used maps are listed below. Assume that any map not listed is not supported.


Type Supported Details
Dent Map
Noise Map
Autodesk Bitmap Converted to a Standard Map
Autodesk Cutout
Bitmap Converted on-the-fly to an Iray bitmap
Cellular Baked and converted on-the-fly
Gradient Baked and converted on-the-fly
Marble Converted on-the-fly
Normal Bump Converted on-the-fly to an Iray bitmap
Perlin Marble Baked and converted on-the-fly
Composite
Color Correction
Falloff
RGB Multiply
RGB Tint
Smoke
Splat
Swirl
Tiles
Waves

Lights


Type Supported Details
mental ray® Sun/Sky Not supported if sun position was set manually
Skylight Converted to an IBL environment
mental ray® Area Omni
mental ray® Area Spot
mental ray® Sky Portal
Target Spot Converted on-the-fly
Target Direct Converted on-the-fly
Omni Converted on-the-fly
Free Spot Converted on-the-fly
Free Direct Converted on-the-fly
Target Light Converted on-the-fly
Free Light Converted on-the-fly



See Also:

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