Documentation



Menu

Iray+ Worley Noise

Iray+ Worley Noise, also known as Cell Noise, is a texture built by calculating the distance between randomly distributed points. This produces a pattern similar to clusters of cells, and can be used as an alternative to the Iray+ Perlin Noise map to generate texture effects and procedural textures.

Editing a component using Iray+ Worley Noise

Parameters

Colour 1

The noise blends between this color and Colour 2. This will have no effect if connected to a Normal/Bump parameter.

Input: Color

Colour 1: Green
Colour 1: Green
Colour 1: Black
Colour 1: Black
Colour 1: Red
Colour 1: Red

Click material thumbnail for larger view

Colour 2

The noise blends between this color and Colour 1. This will have no effect if connected to a Normal/Bump parameter.

Input: Color

Colour 2: Green
Colour 2: Green
Colour 2: White
Colour 2: White
Colour 2: Red
Colour 2: Red

Click material thumbnail for larger view

Size

Controls the size of features in the noise pattern.

Range: 0 – 1000

Size: 0.001
Size: 0.001
Size: 0.01
Size: 0.01
Size: 0.1
Size: 0.1

Click material thumbnail for larger view

Apply Marble

Modifies the pattern with a marble appearance. Can be used in combination with Apply Dent and Absolute Noise for more complex effects.

Input: On/Off Checkbox

Marble
Apply Marble: On
Marble
Apply Marble: Off

Click material thumbnail for larger view

Apply Dent

Intensifies the contrast between the colors but the pattern will stay the same. Can be used in combination with Apply Marble and Absolute Noise for more complex effects.

Input: On/Off Checkbox

Dent On
Apply Dent: On
Dent Off
Apply Dent: Off

Click material thumbnail for larger view

Noise Distortion

Controls the weight of additional noise turbulence.

Range: 0 – ∞

Noise Distortion: 1.0 1.0 1.0
Noise Distortion: 1.0, 1.0, 1.0
Noise Distortion: 1.0 2.0 1.0
Noise Distortion: 1.0, 2.0, 1.0
Noise Distortion: 3.0 9.0 0.0
Noise Distortion: 3.0 9.0 0.0

Click material thumbnail for larger view

Noise Threshold Low

Noise values greater than Noise Threshold Low are mapped to Colour 2.

Range: 0 – ∞

Noise Threshold Low: 0.0
Noise Threshold Low: 0.0
Noise Threshold Low: 0.5
Noise Threshold Low: 0.5
Noise Threshold Low: 0.8
Noise Threshold Low: 0.8

Click material thumbnail for larger view

Noise Threshold High

Noise values greater than Noise Threshold High are mapped to Colour 1.

Range: 0 – ∞

Noise Threshold High: 1.0
Noise Threshold High: 1.0
Noise Threshold High: 2.0
Noise Threshold High: 2.0
Noise Threshold High: 3.0
Noise Threshold High: 3.0

Click material thumbnail for larger view

Noise Bands

Can be used to create a "tree ring"-like effect.

Range: 0 – ∞

Noise Bands: 1.0
Noise Bands: 1.0
Noise Bands: 2.0
Noise Bands: 2.0
Noise Bands: 3.0
Noise Bands: 3.0

Click material thumbnail for larger view


✱  Note: the FlipTangent checkboxes on a geometry component's Normal parameter will not function if a Noise map or Bump map is attached; only Normal maps will be affected.



Other Iray+ Noise Maps

Last edited: