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Iray+ Perlin Noise

The Iray+ Perlin Noise map generates a pseudo-random pattern consisting of waves across the map. It is computed over several octaves which are added together for the final result. It has many uses but primarily it is used for generating procedural textures, shapes, terrain height maps and as the basis for texture effects.

Editing a component using Iray+ Perlin Noise

Parameters

Colour 1

The noise blends between this color and Colour 2. This will have no effect if connected to a Normal/Bump parameter.

Input: Color

Colour 1: Green
Colour 1: Green
Colour 1: Black
Colour 1: Black
Colour 1: Red
Colour 1: Red

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Colour 2

The noise blends between this color and Colour 1. This will have no effect if connected to a Normal/Bump parameter.

Input: Color

Colour 2: Green
Colour 2: Green
Colour 2: Black
Colour 2: Black
Colour 2: Red
Colour 2: Red

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Size

Controls the size of features in the noise pattern.

Range: 0 – 1000

Size: 0.001
Size: 0.001
Size: 0.01
Size: 0.01
Size: 0.1
Size: 0.1

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Apply Marble

Modifies the noise pattern with a marble appearance. Can be used in combination with Apply Dent and Absolute Noise for more complex effects.

Input: On/Off Checkbox

Apply Marble: On
Apply Marble: On
Apply Marble: Off
Apply Marble: Off

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Apply Dent

Intensifies the contrast between the colors but the pattern will stay the same. Can be used in combination with Apply Marble and Absolute Noise for more complex effects.

Input: On/Off Checkbox

Apply Dent: On
Apply Dent: On
Apply Dent: Off
Apply Dent: Off

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Absolute Noise

When enabled, the pattern will appear more billowing and turbulent. Can be used in combination with Apply Marble and Apply Dent for more complex effects.

Input: On/Off Checkbox

Absolute Noise: On
Absolute Noise: On
Absolute Noise: Off
Absolute Noise: Off

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Noise Phase

This can be used as a time control, in conjunction with 3ds Max key frames, to simulate progression of the noise over time.

Range: 0 – ∞

Noise Phase: 0.2
Noise Phase: 0.2
Noise Phase: 0.4
Noise Phase: 0.4
Noise Phase: 0.6
Noise Phase: 0.6

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Noise Levels

Controls the number of additional noise functions (octaves) to sample.

Range: 0 – ∞

Noise Levels: 1.0
Noise Levels: 1.0
Noise Levels: 2.0
Noise Levels: 2.0
Noise Levels: 3.0
Noise Levels: 3.0

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Noise Distortion

Controls the weight of additional noise turbulence.

Range: 0 – ∞

Noise Distortion: 1.0 1.0 1.0
Noise Distortion: 1.0, 1.0, 1.0
Noise Distortion: 2.0 2.0 0.0
Noise Distortion: 2.0, 2.0, 0.0
Noise Distortion: 3.0 8.0 5.0
Noise Distortion: 3.0, 8.0, 5.0

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Noise Threshold Low

Noise values greater than Noise Threshold Low are mapped to Colour 2.

Range: 0 – ∞

Noise Threshold Low: 0.5
Noise Threshold Low: 0.5
Noise Threshold Low: 0.75
Noise Threshold Low: 0.75
Noise Threshold Low: 0.9
Noise Threshold Low: 0.9

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Noise Threshold High

Noise values greater than Noise Threshold High are mapped to Colour 1.

Range: 0 – ∞

Noise Threshold High: 0.1
Noise Threshold High: 0.1
Noise Threshold High: 0.5
Noise Threshold High: 0.5
Noise Threshold High: 1.0
Noise Threshold High: 1.0

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Noise Bands

Can be used to create a "tree ring"-like effect.

Range: 0 – ∞

Noise Bands: 1.0
Noise Bands: 1.0
Noise Bands: 2.0
Noise Bands: 2.0
Noise Bands: 3.0
Noise Bands: 3.0

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✱  Note: the FlipTangent checkboxes on a geometry component's Normal parameter will not function if a Noise map or Bump map is attached; only Normal maps will be affected.



Other Iray+ Noise Maps

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