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Diffuse

A component useful for representing non-shiny materials. It uses a Lambertian reflection model where reflected rays are scattered in a random direction across a hemisphere.

It also has a roughness parameter that uses the Oren-Nayar method for representing rough surfaces made up of microfacets oriented in different directions. To be accurate, it predicts reflectance from rough diffuse surfaces for the entire hemisphere of source and sensor directions. The model for this component takes into account complex physical phenomena such as masking, shadowing, and interreflections between points on the surface facets. In practical terms, increasing the roughness parameter is useful for representing powdery surfaces such as rust.

Editing a component using Diffuse

Diffuse

Colour

The basic color of the component. This can be a single color value or a texture map.

Input: Color or Map

Colour: White
Colour: White
Colour: Black
Colour: Black
Colour: Red
Colour: Red

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DiffuseRoughness

This parameter behaves differently to the 'roughness' parameters of all the other Iray+ components. Increasing DiffuseRoughness makes the surface look powdery or rubbery whereas, in all of the other Iray+ components, the 'roughness' parameter controls glossy roughness, which affects how blurred the reflections appear.

Input: 0.0 – 1.0 or Map

DiffuseRoughness: 0.0
DiffuseRoughness: 0.0
DiffuseRoughness: 0.5
DiffuseRoughness: 0.5
DiffuseRoughness: 1.0
DiffuseRoughness: 1.0

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Decal, Coating, and Surface Layers Only

Weight

Weight

Gives control over the contribution of the layer to the overall material appearance. A value of 1.0 will completely block any effect of any material layers below. A value of 0.0 will remove the layer's contribution to the overall material appearance.

Input: 0.0 – 1.0 or Map

Weight: 0.1
Weight: 0.1
Weight: 0.5
Weight: 0.5
Weight: 1.0
Weight: 1.0

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Bump Map

Normal

Allows you to set a bump map to simulate surface detail and control the intensity and orientation of the effect.

Input: 0.0 –, or Map

Normal: 0.2
Normal: 0.2
Normal: 1.0
Normal: 1.0
Normal: 3.0
Normal: 3.0

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Material Components using Diffuse

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Base

Diffuse: Cloth
Cloth
Diffuse: Matte
Matte
Diffuse: Paper
Paper
Diffuse: Plaster
Plaster
Diffuse: Stone
Stone

Decal

Diffuse: MatteDecal
Matte

Coating

Diffuse: MatteFinish
MatteFinish

Surface

Diffuse: DeepScratches
DeepScratches
Diffuse: LinearScratches2
LinearScratches2
Diffuse: RustPatches
RustPatches
Diffuse: RustUniform
RustUniform
Diffuse: Verdigris
Verdigris


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