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Render Elements

Iray for 3ds Max Render Elements

Render Elements in Iray for 3ds Max: Beauty, Normal, Toon

As well as the main render (also known as the Beauty layer), Iray for 3ds Max can generate additional Render Elements to capture subsets of the lighting interactions, or to show additional information about the scene. These extra layers are available in Production Rendering Mode and can also be displayed in ActiveShade Mode when using the Iray+ Frame Buffer. Render Elements are useful for post-processing and compositing without the need to re-render scenes. They can be found on the Rendering > Render Setup… > Render Elements tab:

The Iray for 3ds Max Render Elements tab

In Production Rendering Mode, Render Elements are stored alongside your rendered image in the directory set via Render Setup… > Common > Common Parameters > Render Output. They use the name that you specify in Render Output, with the suffix of the element name (for example, Myfile01 - Alpha.png). You can also save out Render Elements directly from the Iray+ Frame Buffer.

See Light Path Expressions if you require more flexibility when creating such extra elements (for example, a purely specular layer).

✱  Note: Render Elements are not yet supported by Remote Rendering.

Render Elements

Use the controls on the Render Elements rollout to specify and configure the behavior of Render Elements:

The Iray for 3ds Max Render Elements rollout

Enable Elements: toggles the creation of Render Elements on or off.

Various Elements are available as standard:

✱  Note: both the Depth and Distance Elements have finite resolution. If using the infinite Ground plane (Iray+ Physical Sky or IBL) then the available resolution of the depth values will be spread over the whole ground plane and so may not give the required results for the main model geometry. Unless viewing a finite portion of the ground plane, it may be preferable to remove it when rendering Depth and/or Distance layers.

✱  Note: the Diffuse, Specular, Glossy, and Emission Elements are not available when performing Lighting Analysis.

Antialias Elements: improves (by smoothing) the appearance of edges for Depth, Distance, Normal, Texture Coordinates, Object ID, and Material ID Elements. Additionally, it is required for the Ambient Occlusion Element to be rendered correctly.

The following caveats apply when Antialias Elements is enabled:

See also the Known Issues section.

Toon Shading

Toon Shading is a post-processing technique to render non-photorealistic images similar in style to traditional 2D animated cartoons, with highlighted edges and false shading effects.

✱  Note: to enable Toon Shading, ensure that both the Enable Elements and Toon checkboxes are ticked on the Render Elements rollout.

Use the controls on the Toon Shading rollout to specify the appearance of Toon Shading:

The Iray for 3ds Max Toon Shading rollout

Ambient Occlusion

Ambient Occlusion (AO) simulates the way in which the free circulation of light is impeded by the proximity of neighboring surfaces. This technique produces grayscale images that exhibit subtle shadowing in areas close to one another.

✱  Note: to see the AO effect, ensure that the Enable Elements, Ambient Occlusion, and Antialias Elements checkboxes are ticked on the Render Elements rollout.

Use the controls on the Ambient Occlusion rollout to modify the AO effect if necessary – in most cases, the default settings will give good results.

✱  Note: the controls on the Ambient Occlusion rollout require the Iray+ renderer to be set as your renderer; they are not supported by the Iray+ Interactive renderer.

The Iray for 3ds Max Ambient Occlusion rollout

See Also:

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