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Image Based Lighting

An IBL (Image Based Lighting) instance in your scene gives you the use of HDRI type environments for scene lighting. This can also be used as a background for your scene, or purely for lighting purposes.

An alternative is to use the built-in high dynamic range sun and sky system: Physical Sky.

For downloadable HDRI content, see the Additional Content page.

Physically accurate lights in Iray for 3ds Max

Using HDR and EXR files

To achieve realistic lighting results from a Spherical environment, it is important to ensure that the chosen HDRI or IBL has a realistic dynamic range. For example, HDRIs of exteriors often do not show the sun as being sufficiently bright compared to the rest of the image. The sun (unobscured by cloud) should be of the order of 100,000 times brighter than the surrounding sky. If the sun is significantly fainter than this, the final image may be unrealistic. Typical results are an overly blue tint to the scene (due to the relatively stronger contribution from the sky), soft shadows, and a general lack of contrast.

Adding an IBL instance

To add an IBL instance to your scene, from the dropdown on the Tool panel under Create > Lights, select Iray+. On the Object Type rollout, select IBL:

3ds Max Create Button   ➤   3ds Max Lights Button   ➤   3ds Max Dropdown Iray+   ➤   Iray+ IBL

Parameters

Iray+ IBL parameters

Image:

Shape:

Ground

Iray+ IBL Ground parameters

Shadows/Reflections:

✱  Note: Iray allows one IBL instance or Physical Sky system to contribute to lighting at one time. However, you can add and keep as many inside your scene as you require. To choose the active environment, use the Active Environment option on the Settings tab.



Light Details:

See Also:

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