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Compatibility with 3ds Max

This page defines which functionality in 3ds Max is supported by Iray for 3ds Max. Some features are supported directly by existing 3ds Max UIs, others are supported through an Iray specific interface. Other features are not functional in Iray for 3ds Max.

Additionally, Iray for 3ds Max provides tools to convert your existing mental ray® or Autodesk scenes into Iray. See Scene Conversion for details.

Contents

Render Setup Rendering Misc Render Windows Iray+ Lighting 3ds Max Standard Lights 3ds Max Photometric Lights 3ds Max Cameras Iray+ Materials Other

Render Setup

Common

Supported

Not Supported

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Iray+ settings

Supported

Not Supported

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Iray+ renderer

Supported

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Iray+ Interactive renderer

Supported

Not Supported

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Iray+ Render Elements: Render Layers

Supported

✱  Note: all Render Elements except Beauty are not gamma-corrected.

Not Supported

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Iray+ Render Elements: Light Path Expressions

Supported

Not Supported

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Iray+ Tone Mapping

Supported

Not Supported

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Rendering Misc

Environment & Effects

Supported

Not Supported

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Particle Systems

Not Supported

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Render Windows

ActiveShade Mode Window

Supported

Not Supported

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Production Rendering Mode Window

Supported

Not supported

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Iray+ Lighting

IBL Lights

Supported

Not Supported

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Physical Sky

Supported

Not Supported

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3ds Max Standard Lights

Target & Free Spot

Supported

Not Supported

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Target & Free Directional

Supported

Not Supported

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Omni

Supported

Not Supported

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Skylight

Not Supported

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mr Area Omni

Not Supported

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mr Area Spot

Not Supported

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3ds Max Photometric Lights

Target & Free Light

Supported

Not Supported

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MR Sky Portal

Not Supported

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3ds Max Cameras

Target & Free

Supported

Not Supported

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Physical

Supported

Not Supported

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Iray+ Materials

Iray+ Material

Iray+ Material is the generic material used as the starting point to create a wide range of materials.

Supported

Not Supported

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Iray+ Metal

Iray+ Metal is a material used to create more accurate representations of metals than the Iray+ Material by using BSDFs based on measured data.

Supported

Not Supported

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Iray+ Ocean

Iray+ Ocean is a specific material used to simulate large bodies of water that may contain particles.

Supported

Not Supported

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Iray+ Conversion Materials

These materials are provided for compatability with mental ray® (MR) based materials. They are MDL equivalents of MR and can be used in Iray in exactly the same way as they are in MR using the same parameters. They are also used by the conversion scripts.

These materials support all the parameters of the mental ray® equivalents. Comparisons between MR and Iray+ materials should be a good match, although not exact.

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Other

3ds Max Standard Maps

Bitmap and normal bump map types are supported correctly in Iray.

Many of the other standard maps are partially supported by rendering the map to a bitmap texture internally and then using this in an Iray+ material. The result is that many of the standard map types are represented in Iray but there will be tiling artefacts where procedural maps have been rendered to file.

Some standard maps that use scene global information (falloff, camera direction, etc.) are not supported.

Supported

Supported by Render to bitmap

Not Supported

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mental ray® Maps

None of the mental ray® maps are supported with Iray+ materials.

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Iray+ Noise Maps

A set of Iray native procedural maps are provided:

Iray+ maps can be applied to any Iray+ material that takes a map input. They can be instanced, duplicated and referenced.

Not Supported

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Texture Spaces

All of the standard 3ds Max texture spaces are supported including UVW unwrap.

Texture channels can be defined on a per-bitmap basis:

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