Documentation



Menu

Backscattering

A component for representing materials that have a 'pile' such as velvet and suede. ('Backscatter' refers to the reflection of light back in the direction from which it originated.)

This component combines two reflectance functions: a backscatter function where rays of light get reflected back toward the light source, and a standard glossy function where light is bounced off at the angle of incidence. The combination of these two functions is controlled by the GlossyWeight parameter; setting 0.0 for this results in pure backscattering.

Editing a component using Backscattering

Colour

NormalColour

The color when looking directly down onto the surface of an object.

Input: Color or Map

NormalColour: White
NormalColour: White
NormalColour: Black
NormalColour: Black
NormalColour: Blue
NormalColour: Blue

Click material thumbnail for larger view

GrazingColour

The color when looking at the 90˚ edge of an object.

Input: Color or Map

GrazingColour: White
GrazingColour: White
GrazingColour: Black
GrazingColour: Black
GrazingColour: Red
GrazingColour: Red

Click material thumbnail for larger view

Roughness

Simulates the strength of the material's pile. Higher values will result in more blurred reflections.

Input: 0.0 – 1.0 or Map

Roughness: 0.05
Roughness: 0.05
Roughness: 0.3
Roughness: 0.3
Roughness: 1.0
Roughness: 1.0

Click material thumbnail for larger view

NormalReflectivity

Controls how shiny the object appears when viewed straight on.

Range: 0.0 – 1.0

NormalReflectivity: 0.0
NormalReflectivity: 0.0
NormalReflectivity: 0.5
NormalReflectivity: 0.5
NormalReflectivity: 1.0
NormalReflectivity: 1.0

Click material thumbnail for larger view

GrazingReflectivity

Controls how shiny the object appears when viewed at a very shallow angle.

Range: 0.0 – 1.0

GrazingReflectivity: 0.0
GrazingReflectivity: 0.0
GrazingReflectivity: 0.5
GrazingReflectivity: 0.5
GrazingReflectivity: 1.0
GrazingReflectivity: 1.0

Click material thumbnail for larger view

Exponent

Controls how quickly the shininess changes between the normal and grazing values as you move across the surface.

Range: 0.01 – 25.0

Exponent: 0.5
Exponent: 0.5
Exponent: 1.0
Exponent: 1.0
Exponent: 5.0
Exponent: 5.0

Click material thumbnail for larger view

Reflections

GlossyWeight

Specifies how much of the material should be made up of the glossy function. Set this to 0.0 for pure backscattering.

Range: 0.0 – 1.0

GlossyWeight: 0.0
GlossyWeight: 0.0
GlossyWeight: 0.5
GlossyWeight: 0.5
GlossyWeight: 1.0
GlossyWeight: 1.0

Click material thumbnail for larger view

GlossyRoughness

Simulates the level of polish in the glossy part of the material. Higher values will result in more blurred reflections.

Range: 0.0 – 1.0

GlossyRoughness: 0.0
GlossyRoughness: 0.0
GlossyRoughness: 0.5
GlossyRoughness: 0.5
GlossyRoughness: 1.0
GlossyRoughness: 1.0

Click material thumbnail for larger view

Reflection

UseIOR

Ignores the NormalReflectivity, GrazingReflectivity, and Exponent settings, and instead uses the IOR parameter (see below) to define the falloff curve.

Input: On/Off Checkbox

Refraction

IOR

Index of Refraction. Controls the amount of reflection and shape of the falloff curve. UseIOR must be ticked.

Range: 0.0 – 50.0

IOR: 1.0
IOR: 1.0
IOR: 3.0
IOR: 3.0
IOR: 8.0
IOR: 8.0

Click material thumbnail for larger view


Material Components using Backscattering

Click material thumbnail for larger view

Base

Backscattering: Suede
Suede
Backscattering: Velvet
Velvet


Back to Material Components overview

Last edited: