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Using Cameras

Iray for 3ds Max uses existing 3ds Max cameras, so all basic functions of the camera are compatible.

Adding a camera

To add a camera to your scene, from the dropdown on the Tool panel under Create > Cameras, select Standard. On the Object Type rollout, select Physical, Target, or Free:

3ds Max Create Button   ➤   3ds Max Cameras Button   ➤   3ds Max Dropdown Standard   ➤   3ds Max Physical   /   3ds Max Target   /   3ds Max Free

Compatibility with 3ds Max cameras

Some of the advanced features of 3ds Max cameras are not supported by Iray or can be found in separate interfaces, for example depth of field settings can be found on the Settings tab.

There is limited supported for the Physical Camera. In particular, simple camera position, target and Field of View (FOV) are supported, but more subtle attributes such as Tilt Correction are not.


Camera Feature Compatible Notes
Lens/FOV Simple lens attributes that affect the FOV are supported but more complex properies within the Physical Camera, such as Aperture, are not.
Orthographic Projection  
Show Cone and Horizon  
Environment Ranges Ranges will show in viewport but effects will not render.
Clipping Planes  
Depth of Field Depth of Field is only supported when using non-Physical Cameras. See Depth of Field.
Motion Blur See Motion Blur.
Lens Distortion and Perspective Control Doesn't affect the rendered image.
Exposure White Balance is controlled using the Iray+ Tone Mapper.
Perspective Control Doesn't affect the rendered image.

Camera effects

Details on advanced camera effects such as Depth of Field and Motion Blur can be found
on the Camera Effects page.



See Also:

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