Documentation
Iray+ Ocean is a specialized material component for creating complex bodies of water that include particles and volumetric effects.
For examples, refer to the Iray+ Material Libraries page, under the section headed Liquids and Gels.
Iray+ Ocean can be found in the 3ds Max Material Editor under Materials > Iray+:
The following sections describe the parameters and functionality available in this component.
Controls the color of the material. Light passing through the material will be absorbed gradually, based on this color. The further light travels through the material, the more light will be absorbed. This must be a single color value; it cannot be a texture map or noise function.
Input: Color
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This value, in meters, controls the overall strength of the subsurface absorption and scattering effects. Reducing this parameter will strengthen the effects. On average, light passing through the material will undergo scattering and absorption each time that it travels this distance through the material.
Range: 0.0 – ∞
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Controls how much of the volume is taken up by particles. The higher the value, the less you will be able to see below the surface of the material.
Range: 0.0 - 1.0
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Switches between simplified and more accurate representations of particles in the material. If On, particles will be approximated by a simple but fast shading effect at the surface of the material. If Off, particles will be simulated using a slower but more accurate subsurface scattering method.
Input: On/Off Checkbox
Index of Refraction. Controls how much the material refracts (or distorts) transmitted light.
Range: 0.0 – 50.0
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Treats the objects to which the material is applied as thin sheets instead of solid, filled objects. If On, no refraction, subsurface absorption or subsurface scattering effects will be present.
Input: On/Off Checkbox
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