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SpecularReflection

A simple component for representing ideal (non-glossy) mirror reflection, with an optional color tint.

Editing a component using SpecularReflection

Reflection

Colour

The basic color of the component. This can be a single color value or a texture map.

Input: Color or Map

Colour: White
Colour: White
Colour: Black
Colour: Black
Colour: Red
Colour: Red

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Decal Layer Only

Weight

Weight

Gives control over the contribution of the layer to the overall material appearance. A value of 1.0 will completely block any effect of any material layers below. A value of 0.0 will remove the layer's contribution to the overall material appearance.

Input: 0.0 – 1.0 or Map

Weight: 0.1
Weight: 0.1
Weight: 0.5
Weight: 0.5
Weight: 1.0
Weight: 1.0

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Bump Map

Normal

Allows you to set a bump map to simulate surface detail and control the intensity and orientation of the effect.

Input: 0.0 –, or Map

Normal: 0.2
Normal: 0.2
Normal: 1.0
Normal: 1.0
Normal: 3.0
Normal: 3.0

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Material Components using SpecularReflection

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Base

SpecularReflection: Mirror
Mirror

Decal

SpecularReflection: MirrorDecal
Mirror


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