
Documentation
Iray for 3ds Max Feature List
Rendering
- Utilizes the power of NVIDIA's Iray technology on all supported GPUs and CPUs, with user control of hardware resources
- Physically based path-trace rendering within 3ds Max's ActiveShade Mode enables accurate preview of final results during scene composition
- Super-fast Iray Interactive ray tracing provides immediate feedback on object transforms and lighting edits
- AI De-noise filter delivers fast, high quality, noise-free images
- AI Upscaling further accelerates rendering performance with almost no loss of quality
- Optimized sampling for accurate caustics and highly indirect lighting
- Simultaneous Render Element generation with negligible speed impact
- Custom Light Path Expressions for tremendous flexibility in post-production editing
- Highly responsive Depth of Field and Motion Blur via 3ds Max's camera multi-pass system
- Toon Shading post-process support for creating images similar to traditional 2D animated cartoons
- Matte shadow and reflection support for compositing flexibility
- Backplate image supported independent of lighting
- Lighting Analysis feature for simulating and visualising the effects of light and heat on architectural designs
- Iray Section Plane slices through entire 3ds Max scene for interior visualization
- Lens type for 360 panoramic rendering and stereo viewing with VR hardware
Materials
- Interactive updates (in ActiveShade) upon adjusting scene materials
- Physically based materials using an intuitive layering approach leveraging the NVIDIA Material Definition Language (MDL) for substantial flexibility
- Extensive material flexibility, including subsurface scattering, thin film, gemstone, etc.
- Work directly within 3ds Max material editing interfaces such as the Compact and Slate Material Editors
- MDL material export for building custom, shareable material libraries
- MDL import and export for sharing materials between different Iray applications or MDL-compliant renderers (e.g., mental ray®)
- Supports up to 4 UV mapping channels per material layer
- Conversion of native Arch & Design materials and mental ray® photometric lights and environments
- Supports native 3ds Max Maps and custom MDL procedurals (always GPU accelerated)
- Material measurements from supported devices
- Complex layering parameters including Decals, Coating, and Surface
- Extensive, verified library of materials to represent real-world results with confidence
Lighting
- Interactive updates (in ActiveShade) upon adjusting light parameters and position
- Image Based Lighting for fast photographic environment lighting
- Supports 3ds Max standard and photometric lights
- New Iray photometric light type, IES profile support
- Real-world units of lighting attributes for accurate simulation
- Lighting from emissive (self-illuminated) materials & geometry
- Physical Sun and Sky system for lighting simulation based on date, time, and GPS location
- No slow down from adding additional light sources
- Irradiance lighting analysis mode for accurate light and heat simulation
- Viewport preview of IBL for fast positioning
- User-enabled caustic sampling
- Define custom Light Path Expressions (LPEs) as 3ds Max Render Elements
Workflow
- Continuous feedback with progressive rendering of final results after scene adjustments
- Effortless switching between fast ray tracing (Iray+ Interactive) and accurate path tracing (Iray+)
- Interactive tone mapping for quickly achieving desired exposure, white balance, and contrast adjustments
- Animation support for material and light parameters
- MAXScript support
- Iray Server support for efficient, scalable offline rendering
- Interactive Iray Server support for streaming from an external machine
- Quadro VCA and DGX-1 support for remote interactive rendering with linear scalability
- Intuitive controls for frame completion criteria and render optimizations
- Simple scene conversion between mental ray® and Iray includes lights, materials and environments.
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