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InterferencePattern

A Coating and Surface layer component that simulates the interference patterns seen when light is reflected from a very thin layer of transparent material. It can be used to represent the rainbow patterns seen in soap bubbles and oil on water.

✱  Note: this component does not contain any reflective properties; it relies instead on any reflection parameters in your chosen Base component.
Editing a component using InterferencePattern

Weight

Weight

Controls the weight of the layer. Note that this layer is always mostly transparent. Setting a weight of 1.0 will maximise the strength of the interference pattern but will not block the underlying material from view.

Input: 0.0 – 1.0 or Map

Weight: 0.1
Weight: 0.1
Weight: 0.5
Weight: 0.5
Weight: 1.0
Weight: 1.0

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Film

Thickness

The thickness of the film in nanometers (nm). In visual terms this parameter will determine the colors that you see and the number of 'rings' in the interference pattern. Higher thickness will result in more rings. Set a value in the range of 100 – 10,000nm in order to see the interference effects clearly.

Range: 10 – 10,000nm

Thickness: 200
Thickness: 200
Thickness: 600
Thickness: 600
Thickness: 1500
Thickness: 1500

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IOR

Index of Refraction. This also affects the colors and number of rings in the interference pattern.

Range: 0.0 – 50.0

IOR: 1.1
IOR: 1.1
IOR: 1.4
IOR: 1.4
IOR: 2.0
IOR: 2.0

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Bump Map

Normal

Adds a bump map or normal map to the layer.

Input: 0.0 –, or Map

Normal: 0.5
Normal: 0.5
Normal: 1.0
Normal: 1.0
Normal: 3.0
Normal: 3.0

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Material Components using InterferencePattern

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Coatings

InterferencePattern: ThinFilm
ThinFilm

Surface

InterferencePattern: HeatStainedSteel
HeatStainedSteel


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