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Camera Effects

Iray for 3ds Max uses existing camera functionality in 3ds Max, and is compatible with all on-camera Multi-Pass Effects. Iray for 3ds Max also adds an Iray specific depth of field effect which is recommended for use in Iray scenes.

Using Depth of Field in Iray for 3ds Max

Depth of Field

Iray+ Depth of Field is integrated directly onto 3ds Max (non-Physical) Cameras, it works in a similar way to the mental ray® Depth of Field multi-pass effect.

Car rendered using Iray+ Depth of Field

Car rendered using Iray+ Depth of Field

Adding Depth of Field

  1. Add or select a Camera in your scene, and select the modify panel
  2. On the camera's Parameters rollout, under the Multi-Pass Effect group select Depth of Field (Iray+)
  3. Ensure the Enable checkbox is checked, if you have an ActiveShade window open you will see the effect and any changes made to the parameters.

  4. ✱  Note: Lower f-stop numbers result in a shallower (blurrier) effect, larger numbers result in a sharper image.

    Iray+ Interactive Renderer Settings

Depth of Field Parameters & Compatibility

Motion Blur

Iray uses 3ds Max's Motion Blur multi-pass effect, for in depth details refer to 3ds Max's Documentation.

=Dice with Motion Blur

Dice rendered using Motion Blur

Adding Motion Blur

  1. Add or select an Camera in your scene, and select the modify panel
  2. On the camera's Parameters rollout, under the Multi-Pass Effect group select Motion Blur
  3. Ensure the Enable checkbox is checked, if you have an ActiveShade window open you will see the effect and any changes made to the parameters.

Motion Blur Parameters

See Multi-Pass Motion Blur Parameters for Cameras in 3ds Max's Documentation for further detail on motion blur.



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