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Backscattering

Backscatter refers to the reflection of light back in the direction it originated from. Backscatter is useful for representing materials that have a 'pile' such as velvet and suede.

The backscattering component is a combination of two reflectance functions: a backscatter function where rays of light get reflected back toward the light source, and a standard glossy function where light is bounced off at the angle of incidence. The combination of these is controlled by the GlossyWeight parameter; setting 0.0 for this results in pure backscattering.

Editing a component using Backscattering

Colour

NormalColor

The color when looking directly down onto the surface of an object.

Input: Map/Color

Colour: White
NormalColour: White
Colour: Black
NormalColour: Black
Colour: Blue
NormalColour: Blue

GrazingColor

The color when looking at the 90˚ edge of an object.

Input: Map/Color

Colour: White
GrazingColour: White
Colour: Grey
GrazingColour: Black
Colour: Red
GrazingColour: Red

Roughness

Higher values result in blurrier reflections.

Range: 0.0 - 1.0 or Map

Roughness: 0.05
Roughness: 0.05
Roughness: 0.3
Roughness: 0.3
Roughness: 1.0
Roughness: 1.0

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NormalReflectivity

How shiny the object appears looking straight on.

Range: 0.0 - 1.0

NormalReflectivity: 0.0
NormalReflectivity: 0.0
NormalReflectivity: 0.5
NormalReflectivity: 0.5
NormalReflectivity: 1.0
NormalReflectivity: 1.0

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GrazingReflectivity

How shiny the object appears looking at a very shallow angle.

Range: 0.0 - 1.0

GrazingReflectivity: 0.0
GrazingReflectivity: 0.0
GrazingReflectivity: 0.5
GrazingReflectivity: 0.5
GrazingReflectivity: 1.0
GrazingReflectivity: 1.0

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Exponent

Controls how quickly the shininess changes between the normal and grazing values as you move across the surface.

Range: 0.01 - 25

Exponent: 0.5
Exponent: 0.5
Exponent: 1.0
Exponent: 1.0
Exponent: 5.0
Exponent: 5.0

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Reflections

GlossyWeight

How much of the material should be made up of the Glossy function. Set this at 0.0 for pure backscattering.

Range: 0.0 - 1.0

GlossyWeight: 0.0
GlossyWeight: 0.0
GlossyWeight: 0.5
GlossyWeight: 0.5
GlossyWeight: 1.0
GlossyWeight: 1.0

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GlossyRoughness

Simulates the level of polish in the glossy part of the material. Higher values result in blurrier reflections.

Range: 0.0 - 1.0

GlossyRoughness: 0.0
GlossyRoughness: 0.0
GlossyRoughness: 0.5
GlossyRoughness: 0.5
GlossyRoughness: 1.0
GlossyRoughness: 1.0

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Refraction

Use IOR

Ignores the normal and grazing values and exponent, and uses the "IOR" parameter to define the falloff curve.

IOR

Index of Refraction. Controls the amount of reflection and shape of the falloff curve, Use IOR must be checked.

Range: 0.0 -

IOR: 1.0
IOR: 1.0
IOR: 3.0
IOR: 3.0
IOR: 8.0
IOR: 8.0

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Materials using Backscattering

Base

Backscattering: Velvet
Velvet

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