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Material Components

Introduction

Iray for 3ds Max provides a number of approaches for creating and using materials. Material Libraries are provided as a simple of way of quickly adding fully-realised complex materials.

Another approach provides example material components in our Iray+ Material, which provides a more generalised starting point based on non-specific practical types of material (such as Rubber, Gel, ThinFilm etc). These High-Level Components can be quickly worked into your own complex material based on our Material Structure layer concept.

These High-Level Components are based on Low-Level Components. These are the basis of all materials in Iray, describing the fundamental scientific properties behind every material and the effect of light on them. One low-level component can be used to create a set of high-level components. Each high-level component is, effectively, an instance of a low-level component with a different set of defaults.

When you construct a material, you will use high-level components as a starting point. The low-level components are referenced in this documentation as a method of showing the shared parameters and flexibility that these have.

Structure

At its simplest, an Iray+ Material must contain a Geometry and a Base layer. Optionally, you can add Decals, Coating and Surface layers on top of these in any order to add complexity.

Material Structure in Iray

Geometry

Geometry refers to the underlying structure of every material. At this level, some fundamental characteristics of your material can be defined:

Geometry UI

Emission

Base

The Base is the second layer in an Iray+ Material, like Geometry, every material contains a base. This is the core component for creating realistic materials as you define the basic form of the material (wood, metal, plastic etc.).

The material examples available in the Base layer presets dropdown in the 3ds Max Material Editor provide starting points for virtually any material.


High-Level Component Low-Level Component Used Link to Component
CarbonFiberAnisotropicDielectricDetails ▶
CeramicTilesDielectricDetails ▶
CeramicWhitewareTwoLobeDielectricDetails ▶
ClayTwoLobeDielectricDetails ▶
ClothDiffuseDetails ▶
CloudyGemSubsurfaceScatteringDetails ▶
ConcretePolishedDielectricDetails ▶
ConcreteRoughDielectricDetails ▶
DiamondPhysicalTransparentDetails ▶
GelPearlescentSSSDetails ▶
GlassPhysicalTransparentDetails ▶
GlassDispersionPhysicalTransparentDetails ▶
GlassFrostedPhysicalTranslucentDetails ▶
GlassThinThinwallTransparentDetails ▶
GlossyDielectricDetails ▶
LampshadeDiffuseTransmissionDetails ▶
LeatherTwoLobeDielectricDetails ▶
MasonryDielectricDetails ▶
MatteDiffuseDetails ▶
MetalConductorDetails ▶
MetalBrushedAnisotropicConductorDetails ▶
MetalPolishedAnisotropicConductorDetails ▶
MetalSatinAnisotropicConductorDetails ▶
MirrorSpecularReflectionDetails ▶
PaperDiffuseDetails ▶
PaperTranslucentDiffuseTransmissionDetails ▶
PlasterDiffuseDetails ▶
PlasticOpaqueTwoLobeDielectricDetails ▶
PlasticTranslucent(FastSSS)DiffuseSSSDetails ▶
PlasticTranslucent(SSS)SubsurfaceScatteringDetails ▶
PlasticTransparentPhysicalTranslucent Details ▶
RubberDielectricDetails ▶
SatinWovenAnisotropicDetails ▶
SkinMultiLayeredSSSDetails ▶
StoneDiffuseDetails ▶
StonePolishedDielectricDetails ▶
VelvetBackscatteringDetails ▶
WaterPhysicalTransparentDetails ▶
WaxSubsurfaceScatteringDetails ▶
WoodDielectricDetails ▶
WoodgrainFibreAnisotropicDetails ▶
WoodVarnishedDielectricDetails ▶

Decal

Decals are stickers or images which can be applied at any level within the material hierarchy.


High-Level
Component
Low-Level
Component Used
BrushedMetalFoilAnisotropicConductor Details ▶
BrushedPlastic AnisotropicDielectricDetails ▶
Matte Diffuse Details ▶
MetalFoil Conductor Details ▶
Mirror SpecularReflection Details ▶
Satin Gloss Details ▶

Surface

Surface layers can represent effects such as Dirt, Scratches, Rust and other imperfections found in the real world.


High-Level
Component
Low-Level
Component Used
DeepScratches DiffuseDetails ▶
Dirt1 DiffuseTransmissionDetails ▶
Dirt2 DiffuseTransmissionDetails ▶
Dirt3 DiffuseTransmissionDetails ▶
DustStreaks DiffuseTransmissionDetails ▶
DustUniform DiffuseTransmissionDetails ▶
DustVariable DiffuseTransmissionDetails ▶
HeatStainedSteelInterferencePatternDetails ▶
LinearScratches1GlossDetails ▶
LinearScratches2DiffuseDetails ▶
LinearScratches3Gloss Details ▶
LinearScratches4Gloss Details ▶
RadialScratches Gloss Details ▶
RustPatches DiffuseDetails ▶
RustUniform DiffuseDetails ▶
Verdigris DiffuseDetails ▶

Coating

An Iray+ Material can have any number of Coating layers, representing finishes such as Varnish, Paints, Glazes and many other effects.


High-Level
Component
Low-Level
Component Used
Anodised Conductor Details ▶
CeramicGlaze Dielectric Details ▶
Clearcoat Dielectric Details ▶
Flakes GlossFlakes Details ▶
FlipFlopPaint Flipflop Details ▶
Galvanised GlossFlakes Details ▶
GlossFinish GlossLayer Details ▶
GlossVarnish Dielectric Details ▶
HammerPaint AnisotropicDielectric Details ▶
MatteFinish Diffuse Details ▶
MatteVarnish Dielectric Details ▶
MetalPlating Conductor Details ▶
PaintEggShell AnisotropicDielectricDetails ▶
PaintGloss AnisotropicDielectricDetails ▶
PaintMatte AnisotropicDielectricDetails ▶
PaintPearl AnisotropicDielectricDetails ▶
PlasticCoatingAnisotropicDielectricDetails ▶
PowderCoating AnisotropicDielectricDetails ▶
ThinFilm InterferencePattern Details ▶


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