Documentation



Menu

Gloss

A layer thats adds simple glossy reflections to an object. Can be used to represent a layer of clearcoat paint or varnish on top of the base material. Also used to represent scratches and other imperfections in a surface layer.

Reflection

Roughness

Simulates the level of polish. Higher values will make the reflections appear more blurred.

Range: 0.0 - 1.0 or Map

Roughness: 0.0
Roughness: 0.0
Roughness: 0.2
Roughness: 0.2
Roughness: 0.5
Roughness: 0.5

Click material thumbnail for larger view

Color

Determines the color tint of the reflections. This can be a single color value or a texture map.

Input: Map/Color

Colour: White
Colour: White
Colour: Grey
Colour: Black
Colour: Red
Colour: Red

Weight

Weight

Controls the weight of the layer. A weight of 1.0 will mean the underlying material is not visible.

Range: 0.0 - 1.0 or Map

Weight: 0.1
Weight: 0.1
Weight: 0.5
Weight: 0.5
Weight: 1.0
Weight: 1.0

Click material thumbnail for larger view

Bump Map

Normal

Adds a bump map or normal map to the coating, with control over the strength

Range: 0.0 - 1.0 or Map

Normal: 0.2
Normal: 0.2
Normal: 1.0
Normal: 1.0
Normal: 3.0
Normal: 3.0

Materials using Gloss

Click material thumbnail for larger view

Coatings

GlossFinish
GlossFinish

Surface

LinearScratches1
LinearScratches1
LinearScratches3
LinearScratches3
LinearScratches4
LinearScratches4
RadialScratches
RadialScratches

Decals

Satin
Satin


Back to Component Overview

Page Last Edited: