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InterferencePattern

This Coating and Surface layer simulates the interference patterns seen when light is reflected from a very thin layer of transparent material. It can be used to represent the rainbow patterns seen in soap bubbles and oil on water.

✱  Note: This component does not contain any reflective properties, it instead relies on any reflection parameters in your chosen base component.

Weight

Weight

Controls the weight of the layer. Note that this layer is always mostly transparent - setting a weight of 1.0 will maximise the strength of the interference pattern but will not block the underlying material from view.

Input: Map/Color

Weight: 0.1
Weight: 0.1
Weight: 0.5
Weight: 0.5
Weight: 1.0
Weight: 1.0

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Film

Thickness

The thickness of the film in nanometers. In visual terms this parameter will determine the colors you see and the number of 'rings' in the interference pattern - higher thickness leads to more rings. The thickness should be approximately in the range of 100 to 10,000 nanometres in order to see the interference effects clearly.

Range: 10 – 10,000nm

Thickness: 200
Thickness: 200
Thickness: 600
Thickness: 600
Thickness: 1500
Thickness: 1500

IOR

The index of refraction of the material. This also affects the colors and number of rings in the interference pattern.

Range: 0 –

IOR: 1.1
IOR: 1.1
IOR: 1.4
IOR: 1.4
IOR: 2.0
IOR: 2.0

Bump Map

Normal

Adds a bump map or normal map to the layer.

Input: 0 – / Map

Normal: 0.5
Normal: 0.5
Normal: 1.0
Normal: 1.0
Normal: 3.0
Normal: 3.0

Materials using InterferencePattern

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Coatings

ThinFilm
ThinFilm

Surface

HeatStainedSteel
HeatStainedSteel


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