Documentation
Light Path Expressions (LPEs) describe the propagation of light through a scene starting from a source of light, bouncing around between the objects of the scene and ultimately ending up at the eye. The paths that light takes through a scene are called light transport paths.
For example, LPEs may be used to extract specific light contributions from Iray into separate render elements for use in compositing and post-processing.
In essence, LPEs are regular expressions. The alphabet of LPEs consists of descriptions of interactions between light, the scene and objects within.
The separate Render Elements functionality allows less flexibility to create such layers of information but may often give the required result. Some types of information, useful for post-processing, are only available using Render Elements, for example, Material ID. LPEs will be rendered out at the same time as any Render Elements defined.
If Irradiance mode is selected then this limits the information available to create certain LPEs — although not enforced, it is advised to use Beauty mode for reliable results with LPEs.
To delete an LPE that you have already added to the render elements, follow these steps:
LPE | Description | Notes |
---|---|---|
L.{2,}E | Indirect Lighting | Displays all light that has bounced more than once |
E.*Le | Environment Lighting | Displays all light contributed by the environment |
E.*La | Area Lighting | Displays all light contributed by Area Lights |
E<RS.>.*L | Specular Reflection | Displays all specular reflection that hits the camera |
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