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Settings

Settings contain advanced controls for Tone Mapping, White Balance, Camera Lens Types, Custom MDL Paths, and alternating Lighting Environments. This menu also provides controls for customizing hardware resources. These options can be found in the Render Setup > Settings tab.

Tone Mapper

The tone mapper allows various controls over the look of your scene. These can be used during rendering without interrupting progress. These can be found in Render Setup > Settings tab, under the Tone Mapper rollout

The Iray+ Tone Mapper

Environment Lighting

The Active Environment drop down provides information on which environment in your scene is currently lighting the scene. Iray only allows one environment be active at a time.

Working with multiple environments in Iray+

Camera

The camera rollout provides settings for traditional cameras (Planar), 360 degree panoramic cameras (Spherical), and other panoramic cameras (Cylindrical). When enabled, there are additional output controls for left and right eye stereo rendering. Default settings having no effect on the Iray rendering output.

Camera Lens Type Dropdown

Lens Type: Select lens type: Planar, Spherical, or Cylindrical

Stereo Output:

Bloom Filter

Provides a post-process filter to approximate bloom/glare effects. The can be used to produce subtle bloom and glare effects, such as adding slight halos to emissive objects.

Bloom Filter parameters in Iray=+

Network Render

The Network Render Rollout

Access the Network Render dialog for remote offline rendering, see Remote Rendering for more details.

Resources

Managing GPUs and render resources in Iray

Gives options over local and remote rendering, see Remote Rendering for more details.

Materials

The Material Rollout

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