Documentation



Menu

Iray+ Flake Noise

The Iray+ Flake Noise map simulates speckles on the surface of a texture. This has many uses including car paints, glitter and metallic flakes.

Parameters

Intensity

The maximum reflectivity of any flake. This will have no effect if attached to a Normal/Bump parameter.

Input: 0 – ∞

Intensity: 0.5
Intensity: 0.5
Intensity: 1.0
Intensity: 1.0
Intensity: 1.5
Intensity: 1.5

Click material thumbnail for larger view

Density

Controls the amount of flakes, the space between flakes will increase at higher numbers. This will have no effect if attached to a Normal/Bump parameter.

Input: 0 – ∞

Density: 0.5
Density: 0.5
Density: 1.0
Density: 1.0
Density: 1.5
Density: 1.5

Click material thumbnail for larger view

Scale

The size of the features in the pattern.

Input: 0 – ∞

Scale: 0.001
Scale: 0.001
Scale: 0.01
Scale: 0.01
Scale: 0.1
Scale: 0.1

Click material thumbnail for larger view


✱  Note: The FlipTangent checkboxes on a geometry component's Normal parameter will not function if a Noise or Bump map is attached, only Normal maps will be affected.


Page Last Edited:

Other Noise Maps