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Iray+ Perlin Noise

The Iray+ Perlin Noise map generates a pseudo-random pattern consisting of waves across the map. It is computed over several octaves which are added together for the final result. It has many uses but primarily it is used for generating procedural textures, shapes, terrain height maps and as the basis for texture effects.

Parameters

Colour 1 + 2

The noise blends between these two colors. These parameters will have no effect if connected to a Normal/Bump parameter.

Input: Color

Colour: White
Colour: White
Colour: Grey
Colour: Black
Colour: Red
Colour: Red

Size

The size of the features in the noise pattern.

Input: 0 – 1000

Size: 0.001
Size: 0.001
Size: 0.01
Size: 0.01
Size: 0.1
Size: 0.1

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Apply Marble

This modifies the pattern with a marble appearance. Can be used in combination with Apply Dent and Absolute Noise for more complex effects.

Input: On/Off Checkbox

Marble
ApplyMarble: On
Marble
ApplyMarble: Off

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Apply Dent

Intensifies the contrast between the colors but the pattern will stay the same. Can be used in combination with Apply Marble and Absolute Noise for more complex effects.

Input: On/Off Checkbox

Dent On
ApplyDent: On
Dent Off
ApplyDent: Off

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Absolute Noise

When enabled, the pattern will appear more billowing and turbulent.Can be used in combination with Apply Marble and Apply Dent for more complex effects.

Input: On/Off Checkbox

AbsoluteNoise: On
AbsoluteNoise: On
AbsoluteNoise: Off
AbsoluteNoise: Off

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Noise Phase

This can be used as a time control, in conjunction with 3ds Max key frames to simulate progression of the noise over time.

Input: 0 – ∞

NoisePhase: 0.2
NoisePhase: 0.2
NoisePhase: 0.4
NoisePhase: 0.4
NoisePhase: 0.6
NoisePhase: 0.6

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NoiseLevels

Controls the number of additional noise functions (octaves) to sample.

Input: 0 – ∞

NoiseLevels: 1.0
NoiseLevels: 1.0
NoiseLevels: 2.0
NoiseLevels: 2.0
NoiseLevels: 3.0
NoiseLevels: 3.0

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NoiseDistortion

The weight of additional noise turbulence.

Input: 0 – ∞

NoiseDistortion: 1.0 1.0 1.0
NoiseDistortion: 1.0, 1.0, 1.0
NoiseDistortion: 2.0 2.0 0.0
NoiseDistortion: 2.0, 2.0, 0.0
NoiseDistortion: 3.0 8.0 5.0
NoiseDistortion: 3.0, 8.0, 5.0

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NoiseThresholdLow

Noise values greater then "NoiseThresholdLow" are mapped to "Colour 2"

Input: 0 – ∞

NoiseThresholdLow: 0.5
NoiseThresholdLow: 0.5
NoiseThresholdLow: 0.75
NoiseThresholdLow: 0.75
NoiseThreshold: Low 0.9
NoiseThresholdLow: 0.9

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NoiseThresholdHigh

Noise values greater than "Noise Threshold High" are mapped to "Colour 1"

Input: 0 – ∞

NoiseThresholdHigh: 0.1
NoiseThresholdHigh: 0.1
NoiseThresholdHigh: 0.5
NoiseThresholdHigh: 0.5
NoiseThreshold: Low 1.0
NoiseThresholdHigh: 1.0

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Noise Bands

This creates a "tree ring" like effect

Input: 0 – ∞

NoiseBands: 1.0
NoiseBands: 1.0
NoiseBands: 2.0
NoiseBands: 2.0
NoiseBands: 3.0
NoiseBands: 3.0

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✱  Note: The FlipTangent checkboxes on a geometry component's Normal parameter will not function if a Noise or Bump map is attached, only Normal maps will be affected.


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